Zubr creates Virtual and Augmented Reality.

Zubr is one of the UK’s top studios for augmented and virtual reality innovation

Coming from a visual effects background, we started researching hologram capture and mixed reality in 2014. Now we develop groundbreaking XR content including room scale VR, custom-built mixed reality viewers and augmented product showcases.

We take pride in building bespoke, cutting-edge experiences that raise audience engagement to the next level – whether it’s in a museum, at a trade show or for internal business use.

Our skills are specialist, but our clients diverse

We have worked with Aardman, Oracle, The Eden Project and We the Curious. Visit the clients page to see the full list.

Commercial innovation powered by research

Our unique business model allows us to deliver creative content powered by the latest tech innovations, breaking new ground with every project we complete. Visit the How we work page to find out more.

Immersive is our core business, not a side hustle

There are broadcasters, visual effects houses and game studios who will tell you they are AR/VR specialists. Make the comparison yourself by viewing our comprehensive portfolio.

Immersive innovation is our business model

There are three stages to our business operations:
Technical and creative research

Our continuous research keeps us aligned with our passion for exploring the unknown. Our developers experiment with promising new AR and VR tech within a month of release to understand how we can use it, whilst our artists explore new creative concepts and applications. The practices learnt from this are added to our roster of ideas to be put forward to our clients or turned into service offerings.

Commercial XR applications

Our unique immersive experiences have been deployed across the world and have been experienced by tens of thousands of people. What makes our content stand out is how our commercial work is built on the foundations of our R&D work. Much of this is in the form of bespoke projects, but some concepts are commercialised into a service or product, such as mixed reality video compositing, 3D scanning and holographic capture.

Reinvestment and R&D tax credits

The final step is key to how we sustain our business. We reinvest at least 25% of our annual profits directly into new research activities, alongside resources from government R&D tax credits. This ensures we can continue to be one of the most innovative studios around (without going bankrupt or being owned by Google!)

Meet the team

The Zubr team is a close-knit family. We are made up of directors, designers, developers (and doggos).

Work with Zubr

Fancy a career working in immersive media content? Here’s your chance to join one of the UK’s fastest growing AR/VR companies at our studio in Bristol.
Zubr Studio Coordinator

We are actively looking for candidates with experience/skills in Production and Studio Management for our new Studio Coordinator role, which is being created to alleviate our Directors’ workload. As a small company, we require a candidate who is happy to work flexibly across multiple different roles as they would be defined in larger companies and productions. The Studio Coordinator will fill a role helping us across different areas of work: General studio coordination, company administrative tasks, and project management.

For this position, we are interested to hear from candidates with previous experience in Studio, Film, TV or Games Production looking to move across into the exciting world of AR and VR. No prior experience in our industry is necessary, and training will be provided. We are looking to fill this role at Zubr HQ; as such, remote or freelance work would not be suitable.

Initially the role will be a full time, 12 month contract, following a 2 month probationary period – but it is our intention to make the role permanent for the right candidate. Salary is dependant on experience and suitability to the role.

We are excited to meet our candidates for what will be an incredibly unique and rewarding role. Good luck!

Example responsibilities for this role:
  • Overseeing project management and productivity within the studio
  • Carrying out general admin tasks delegated by the MD; such as processing business expenses, taking minutes and managing software licenses
  • Coordinating staff calendars and task lists in accordance with budget and timescale constraints
  • Liaising with suppliers and clients to help coordinate deliverables

We have identified the following beneficial skills, but please still apply if you are lacking any of these and think you are suitable.

  • Great at working with other people, managing several tasks at once and being super-organised
  • IT/Software literate: Perhaps with knowledge of packages such as Google Docs/Sheets, Trello, Slack, Teamweek, Wordpress, Xero, GitHub
  • Tech-savvy: You can handle smartphones and apps, PCs and Macs
  • Basic knowledge of general creative industry practices: Adobe Suite, photo/videography, media management, social media etc.
Unity Developers

We have reopened our invitation for speculative applications from Unity developers.

We are currently interested in hearing from generalists who are familiar with developing core game functionality, as well as scene creation using supplied 3D assets. We primarily recruit candidates to work at Zubr HQ, but will consider freelance or remote applicants for this role.

How to Apply

If you are interested in any of the roles above, please send an email to info@zubrvr.com with ‘Zubr Job Application’ and your area of expertise in the subject line. In the body of the email, please include your cover message and portfolio links with any CVs attached. We can’t reply to all messages, but will get back to you as soon as we can if we think there could be a place for you at Zubr. We look forward to meeting you!

Under no circumstances do we accept applications or enquiries from recruiters.