Work with Zubr

Fancy a career working in immersive media content?Here’s your chance to join one of the UK’s fastest growing AR/VR companies at our studio in Bristol.

Current vacancies

We are currently inviting applications for the following roles:

Full time
  • Initial six-month contract
  • £ dependant on experience
  • Zubr HQ/WFH/Could be remote

We’re in need of an experienced 3D Game Artist to work on a number of exciting XR projects – at our studio in Bristol, or possibly remote. You’ll be working within our close-knit team, building visually stunning assets for our innovative AR and VR experiences. Just last year we built a VR experience for the Eden Project, a virtual showcase for the MOD and awe-inspiring AR heritage apps for the National Gallery and Bristol Old Vic – no two days are ever the same at Zubr!

You’ll be putting your talent for 3D creation to great use; designing, modelling and optimising assets across the spectrum of web, mobile and high-spec deployments. 

We will give you the space to grow within the company – more than just putting your own stamp on your work, we’ll take on board your creative ideas and bring them to life through our augmented and virtual reality applications.

For this role you’ll be working closely with the Creative Director and Lead Developer. You don’t need any prior experience working with AR or VR specifically; our team will show you the virtual ropes and allow you to focus on creating great 3D work.

Essential skills
  • Demonstrable ability in 3D asset creation for realtime, from 3+ years of practical experience in video game/other relevant realtime 3D industry
  • Familiarity with PBR workflows; Demonstrable experience in 3D asset optimisation, lighting and material setup in Unity and/or Unreal engines
  • Good general artworking skills for 3D assets: Creation and prep of textures, UVs, normals
  • Professional knowledge of your chosen 3D suite, Autodesk Maya, 3DS Max or Blender, and your chosen texturing software, ie. Substance Designer
  • Organisational skills to both work on a task autonomously or as a part of a team
  • Good knowledge of common development and productivity methodologies such as source and versioning control
Desired skills
  • Experience of 3D animation, particularly for human/facial rigs, would be highly desirable
  • Experience with creating terrains – working with ground materials, foliage etc. 
  • Knowledge of a production cycle, including ability to prioritise tasks and raise issues where necessary
  • Experience with heavy optimisation and compression techniques for targeting lower-end mobile devices is greatly desired
  • Familiarity with particle systems and other engine FX
  • A willingness to liaise with clients is beneficial
This role is NOT suitable for:
  • 3D Modellers who have only worked with pre-rendered media
  • Unity/Game generalists
  • General creative technologists/artists 
Remote working, WFH

By default this role is to be based at our studio in Bristol, UK, for you to be hands-on with our practical testing, deployments and company activities. For that reason we will give priority to local talent. However, since COVID-19, we have increased flexibility to remote working. We will consider applicants working from anywhere with the addition of the following conditions:

  • You have your own suitable computer hardware
  • We will consider the above ‘Desired Skills’ more heavily for remote workers

Furthermore, all studio-based staff have adapted to working from home about half of the time – so if you are based locally, it isn’t always essential for you to come in every day.

  • Part time; 14-21 hours per week
  • Initial six-month contract
  • £dependant on experience
  • Zubr HQ/WFH

We’re looking for a part-time Junior Graphic Designer to join us at the Zubr studio in Bristol. You’ll be working within our close-knit team to help build interactive augmented and virtual reality experiences for our range of B2B and B2B2C clients. Just last year we built a VR experience for the Eden Project, a virtual showcase for the MOD and awe-inspiring AR heritage apps for the National Gallery and Bristol Old Vic – no two days are ever the same at Zubr!

You’ll be working predominantly on pre-production tasks, 2D assets and marketing materials, reporting to different members of the team across several projects at once, so good organisational skills and ability to prioritise are must-haves. This could include storyboards, concept art, layout designs and user interface elements.

We will give you the space to grow within the company – more than just putting your own stamp on your work, we will seek to embrace your artistic style and bring it to life through our augmented and virtual reality applications.

You don’t need any prior experience working with AR or VR; our team will guide you through the process and allow you to focus on creating great artwork.

Essential skills
  • Demonstrable graphic design abilities from 2+ years of practical experience or a relevant Further/Higher education qualification
  • Good general artworking skills
  • Good knowledge of Adobe Photoshop, Illustrator
  • Organisational skills to both work on a task autonomously or as a part of a team
  • A strong willingness to learn new skills, approaches and methodologies
Desired skills
  • Knowledge of a production cycle, including ability to prioritise tasks and raise issues where necessary
  • Experience/knowledge of animation, such as motion graphics, 2D character animation, effects etc.
  • Experience with video production workflows and software, ie. Adobe Premiere, After Effects, camera operation, photography
  • A willingness to liaise with clients is beneficial
This role is NOT suitable for:
  • 360 video filmmakers
  • Creative technologists
Working from home

As this is a junior role, you will be based at our studio in Bristol, UK, allowing you to be hands-on with our practical testing, deployments and company activities.

Nevertheless, all studio-based staff have adapted to working from home about half of the time – so it isn’t always essential for you to come in every day. This will be organised on a daily basis with the team.

  • Full time
  • Initial six-month contract
  • £dependant on experience
  • Zubr HQ/WFH/Could be remote (UK only)

We are on the lookout for a junior Unity developer to join our team at the Zubr studio in Bristol, or possibly remote. You’ll be working within our close-knit team to help build interactive augmented and virtual reality experiences for our range of B2B and B2B2C clients. Just last year we built a VR experience for the Eden Project, a virtual showcase for the MOD and awe-inspiring AR heritage apps for the National Gallery and Bristol Old Vic – no two days are ever the same for our developers!

You’ll mostly be liaising directly with the Lead Developer, from whom you’ll receive technical tasks across several projects at once, so good organisational skills and ability to prioritise are must-haves. You’ll also work with the wider Zubr team more directly on smaller projects, where you may be the sole developer.

We will give you the space to grow within the company – more than just putting your own stamp on your work, you might just find yourself pitching ideas or directing whole projects further down the line. 

Don’t worry if you haven’t got experience working with AR or VR specifically; strong coding and Unity skills are much more important. At Zubr we have our own approach to immersive content which you’ll pick up as you work with us.

Essential skills
  • Demonstrable Unity/C# development experience, from either 2+ years of hands-on experience or a game-dev-related university qualification
  • Good general development skills, including code-based problem solving, working across platforms, mobile devices
  • Organisational skills to both work on a task autonomously or as a part of a team
  • Basic knowledge of common development and productivity methodologies such as source and versioning control
Desired skills
  • Experience with other development environments, engines and libraries, such as Javascript/Three.js, Unreal, Python, OpenCV, Arduino and Raspberry Pi would be greatly desirable
  • Knowledge of a production cycle, including ability to prioritise tasks and raise issues where necessary
  • Knowledge of network/web config (ie. multiplayer connectivity, server/client apps) within a Unity environment, would be greatly desirable
  • Experience with the preparation and configuration of 3D and visual assets (within Unity)
  • Experience with current AR/VR technologies, such as: ARKit, ARCore, Oculus Quest, HTC Vive
  • Familiarity with Adobe Creative Suite is beneficial
  • A willingness to liaise with clients is beneficial
This role is NOT suitable for:
  • 360 video filmmakers
  • General creative technologists/artists 
  • 2D-specific game developers
Remote working, WFH

By default this role is for a developer who can join our studio in Bristol, UK, and get hands-on with our practical testing, deployments and company activities. However, since COVID-19, we have increased flexibility to remote working. We will consider applicants working from anywhere in the UK with the following conditions:

  • You have your own suitable computer hardware and ARKit/ARCore-capable mobile device
  • We will consider the above ‘Desired Skills’ more heavily for remote workers
  • You should expect the occasional requirement to travel to Zubr HQ in Bristol approximately once every two months

Furthermore, all studio-based staff have adapted to working from home about half of the time – so if you are based locally, it isn’t always essential for you to come in every day.

Closed vacancies

Please note these positions are now filled and are listed for reference only.

Unfortunately UWE Internships were not available to us this summer. Please check again next year.

Position filled May 2020

Position filled April 2020

Position filled February 2020

Equal Opportunities

As we at Zubr strongly believe in the importance of diversity we especially encourage people from under represented backgrounds and marginalised communities to apply for our job opportunities.

How to Apply

If you are interested in any of the open roles above, please send an email to info@zubrvr.com with ‘Zubr Job Application’, followed by the title of the role you are applying for in the subject line. In the body of the email, please include your cover message and portfolio links with any CVs attached. We can’t reply to all messages, but will get back to you as soon as we can if we think there could be a place for you at Zubr. We look forward to meeting you!

Under no circumstances do we accept applications or enquiries from recruiters.
Benefits of working at Zubr
  • You’ll join Zubr’s comprehensive private health insurance plan after three months at the company
  • 5% company pension contribution
  • Participate in diverse and exciting projects for great clients and partners
  • Develop and play with experimental and top-of-the-range VR and AR technologies
  • The chance to join us in attending exciting national and international meetings and events
  • CycleScheme with no upper limit on the price of a new bicycle
  • Flexible working hours, office/WFH mix
  • +1 holiday day per year at the company