Volumetric Video

We specialise in volumetric video capture, and bring real-world performances to AR, VR and holographic platforms.

Like 3D scanning,but for moving subjects.

3D scanning is great for stationary objects – such as buildings, fossils and vehicles – but what about moving subjects? That’s where volumetric capture comes in: Making use of depth-sensing cameras to capture the 3D geometry of a moving subject.

Kinect volumetric video capture in Zubr We The Curious VR Lab
Zubr augmented volumetric video dance piece

Capture both movement and geometry of dancers, musicians and animals

Volumetric video is the true-3D equivalent to conventional video. It captures the visual likeness of the subject just like ordinary video; but also grabs its’ geometric shape, per frame. That means that viewers will see a 3D hologram conveying the authentic shape and movement of a living subject, without intervention from digital artists or developers.

AR and VR allow the full potential of volumetric capture

The best possible use of volumetric ‘hologram’ content is to hand over control to your audience, and allow them to navigate around it in realtime, however they wish. The most obvious way to achieve this is to make use of augmented and virtual reality to bring volumetric video to life. For example, we have previously augmented volumetric dancers to perform on a can of beans, made holographic football goalies defend actual goalposts, and made virtual tigers appear in the street.

Zubr volumetric video mixed reality football training penalty

Zubr is a leading studio in volumetric video R&D

Capturing holographic ‘4D’ video was our main goal when we started R&D with Kinect cameras in 2014. Since then, we have perfected the art of volumetric scanning with a multitude of technologies and approaches. We make use of custom rigs consisting of Azure Kinect DKs, Kinect V2s, Intel Realsense and Stereolabs ZED cameras as well as videogrammetry camera arrays to capture subjects of different sizes and shapes. For deployment, we bring volumetric video into all of our augmented and virtual reality platforms, as well as the Looking Glass holographic display.

‘MyWorld’ project set to supercharge the South West’s R&D facilities

2020 sees Zubr joining a cohort of other commercial and academic partners in the Bristol and Bath area launching a new initiative, led by the Bristol Vision Institute at the University of Bristol and funded by UK Research & Innovation’s (UKRI) Strength in Places fund. With £46 million of funding, the MyWorld project will kick off before the end of the year, and enable the development of major new R&D-powered technology facilities and projects. Building on our previous achievements with volumetric video – including an automated hologram capture station used by more than 25,000 visitors at We the Curious, an experimental 5G-enabled VR dance capture piece and a mixed reality football training application – Zubr hopes to bring its accessible capture and deployment methodologies to the other partners and help steer the development of new volumetric video capture facilities.