Zubr News / Research and Development

Crack Magazine and Zubr unveil Aphex Twin – Augmented

Bristol-based independent music magazine, Crack, have today unveiled a unique augmented issue. The release is centred around Aphex Twin, one of the most acclaimed figures in contemporary electronic music.

Limina VR Exhibition App To Debut At 2018 Encounters Film Festival

Two leading Bristol virtual reality companies together launch new app that makes it easy for cultural venues to set up their own VR cinemas.

Eden Project Launch

The fiery surface of Venus awaits visitors to the Eden Project’s Expedition Space event running now and throughout the summer as part of a cutting-edge VR experience.

Zubr Bjork Google Cardboard and web VR experience

An immersive look into Bjork’s Future

Today, we’re very proud to unveil a neat little project we’ve been working on with Yadda and Crack Magazine as part of Bjork in Focus.

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Here we go 2017! Oh, and, fancy joining Zubr VR?

Zubr more than doubled in size and business activity, and we're on track to do the same again in 2017. So, what have we been up to?

Zubr mantelpiece

A Zubrnice Refresh

It’s been a busy year here at Zubr VR, and we’ve gone through a lot of changes – the most recent of which is the overhaul of our website (welcome, by the way).

EngD Research Project 02: Have you heard of Augmented Virtuality?

With Augmented Reality (AR), we think of mobile applications such as the Pokemon Go. Real world with augmented objects. Pretty cool right?

EngD Research Project 01: Introduction of Mixed Reality Research Project

Exploring the use of real-time depth camera and compositing technologies in video for mixed-reality production solutions.

Bringing the past and future to life with Digital Placemaking AR Binoculars

Our friends over at Calvium invited us to create an experimental installation for their Ideascape public showcase at Porth Teigr, Cardiff.

Zubr ARKit Hololens style augmented reality turbine hologram outside Zubr studio in Bristol UK

VR/MR/AR convergence ever-closer with Apple’s ARKit

Here at Zubr, we tend to allow ourselves a wide margin for error when it comes to defining the boundaries between augmented, mixed and virtual reality.

Zubr realtime mixed reality camera rig with virtual viewfinder

Introducing: Zubr VR Mixed Reality Video Studio

You might think that we spend most of our time developing AR and VR applications for smartphones – but we actually do plenty of experimental R&D with different cameras, scanners, VR headsets, inputs and physical setups.