Zubr blog 1

Here we go 2017! Oh, and, fancy joining Zubr VR?

Zubr more than doubled in size and business activity, and we’re on track to do the same again in 2017. So, what have we been up to?

We worked on a total of 26 immersive media projects in 2016. That includes 15 Android-based VR/AR/MR experiences, 3 HTC Vive builds, 3 permanent physical installations, and 1 aerospace project so secret we can’t tell you anything about it. 

We created the World’s First fully automated 4D scanning installation, in which the scanners have been fired up more than 100,000 times since it was switched on. We produced and released an unparalleled Open-Source development kit for the Fulldome planetarium format, opening up a difficult format for everyone. We invested heavily in Research & Development, developing our own realtime depth-compositing solution for the television industry, pioneering realtime 4D scanning deployment for the performing arts, and devising a unique content management system for web VR experiences.

We have forged some brilliant partnerships with innovative organisations; becoming a close delivery partner with the At-Bristol Science Centre, an augmented experiences developer with Calvium, a WebVR collaborator with Yadda and a multi-faceted VR production team with Trainrobber and Wolf & Wood. Together with these awesome people, and many more, we have some huge, groundbreaking projects lined up for 2017.

So, could this be where you come in?

If you’re a Unity developer, technology tinkerer, or Jack-of-all-trades (which is a good thing by the way), and are interested in joining our team, we’d love to hear from you.

Don’t worry about having any experience of working on VR projects, we’ll soon fix that!

Just drop us your CV/portfolio with covering email to

Zubr mantelpiece

A Zubrnice Refresh

It’s been a busy year here at Zubr VR, and we’ve gone through a lot of changes – the most recent of which is the overhaul of our website (welcome, by the way). 

Recently we have been engaging closely with some fantastic people and companies around the world. We have built relationships with Trainrobber, Yadda, Calvium, Mimesys, Wolf & Wood and At-Bristol to name a few, and together with them we’re working on some really interesting projects. For example, our Test Lab project with At-Bristol is the first of its kind anywhere in the world; an automated system capturing incredible 4D scans of its visitors and rendering them as augmented holograms on the table in front of you. There’ll soon be some really exciting upgrades applied to this, increasing the quality of the scanning, and allowing visitors to see their holograms on the moon, amongst other places!

Kids feedback on Zubr We The Curious l augmented volumetric video VR Lab

With our fingers in so many pies across different industries (sorry we weren’t more specific, business advisors – we just really love making cool stuff for everyone), we’ve had to tackle a lot of research and development work to get to where we are now. But, this is great, as it’s helped us identify our six main areas of expertise. For each of these we have developed our own unique approach and set of solutions. This includes a number of innovations; such as our automated LAN timeline system for Test Lab, a CMS-controlled system for browser-based VR content, our compositor-based live action scene dimensionalisation (bear with me), and our method of hybrid 3D scanning techniques. I won’t get into too much detail, or we’ll be here all night, but check out some of the projects we have here on the website to get a closer look.