Day: January 26, 2017

Zubr blog 1

Here we go 2017! Oh, and, fancy joining Zubr VR?

Zubr more than doubled in size and business activity, and we’re on track to do the same again in 2017. So, what have we been up to?

We worked on a total of 26 immersive media projects in 2016. That includes 15 Android-based VR/AR/MR experiences, 3 HTC Vive builds, 3 permanent physical installations, and 1 aerospace project so secret we can’t tell you anything about it. 

We created the World’s First fully automated 4D scanning installation, in which the scanners have been fired up more than 100,000 times since it was switched on. We produced and released an unparalleled Open-Source development kit for the Fulldome planetarium format, opening up a difficult format for everyone. We invested heavily in Research & Development, developing our own realtime depth-compositing solution for the television industry, pioneering realtime 4D scanning deployment for the performing arts, and devising a unique content management system for web VR experiences.

We have forged some brilliant partnerships with innovative organisations; becoming a close delivery partner with the At-Bristol Science Centre, an augmented experiences developer with Calvium, a WebVR collaborator with Yadda and a multi-faceted VR production team with Trainrobber and Wolf & Wood. Together with these awesome people, and many more, we have some huge, groundbreaking projects lined up for 2017.

So, could this be where you come in?

If you’re a Unity developer, technology tinkerer, or Jack-of-all-trades (which is a good thing by the way), and are interested in joining our team, we’d love to hear from you.

Don’t worry about having any experience of working on VR projects, we’ll soon fix that!

Just drop us your CV/portfolio with covering email to