Volumetric Video & Videogrammetry
We are pioneers of ‘hologram’ 4D scanned video content, and one of the only studios in the UK with volumetric video capabilities.
Like 3D scanning – but for moving subjects
3D scanning is great for stationary objects – such as buildings, fossils and vehicles – but what about moving subjects? Conventionally, human and animal subjects are scanned into stationary 3D models and manually rigged by 3D artists – which can then be matched with motion-captured or handmade animation. This is very flexible for video game and CGI production, but it eliminates any authenticity of that subject’s’ real movement. Why would you 3D scan a stationary dancer and add motion-captured animation afterwards?
Capture both movement and geometry of dancers, musicians and animals
Volumetric video is the true-3D equivalent to conventional video. It captures the visual likeness of the subject just like ordinary video; but also grabs its’ geometric shape, per frame. That means that viewers will see a 3D hologram conveying the authentic shape and movement of a living subject, without any intervention from digital artists or developers.
Using XR is the key to maximising potential
Just like they do with 3D scanned content, many producers think they are making the most of volumetric data by editing it into a conventional 2D workflow and baking it into a flat video – which is a terrible waste of potential. The best possible use of volumetric ‘hologram’ content is to hand over control to your audience, and allow them to navigate around it in realtime, however they wish. The most obvious way to achieve this is to make use of augmented, mixed and virtual reality to bring volumetric video to life. For example, you can make a hologram of a singer appear on the table in front of you, or invite your audience to walk cautiously around a capture of a real tiger in a virtual environment.
Zubr is Bristol’s home for volumetric video
Capturing holographic 4D video was one of our main ambitions when we started our R&D with Kinect cameras in 2014. Since then, we have perfected the art of capturing holograms with a multitude of technologies and approaches. We make use of custom rigs consisting of Kinect V2s, Intel Realsense and Stereolabs ZED cameras as well as videogrammetry camera arrays to capture subjects of different sizes and shapes.
Projects in this category
Anyone can become a 3D hologram at the world’s first automated Volumetric Video system, in the We The Curious Science Centre.
An Arts Council-funded R&D project to explore the potential of volumetric capture and augmentation of dance pieces.
Zubr Demo App
Zubr are currently working on a demo app for iOS and Android, to allow anyone to play with some of our experiments.