Zubr is an R&D-led digital studio in Bristol UK,
bringing creative ideas to life with accessible cutting-edge technology.
Founders Jack Norris and James Biggs met whilst working for a leading augmented reality company in 2011, and spent the following years building their expertise before forming Zubr in 2014. We formed to mobilise on the perfect storm of smartphone, game engine and 3D scanning technologies, which had only just matured enough to power a wide range of compelling immersive experiences.
We work with many of the latest technologies including Oculus Rift, HTC Vive, Leap Motion, ZED cam, Kinect, Realsense, ARKit, ARCore and Vuforia.
VR, AR and MR are new media forms that have not matured enough to offer a one-size-fits-all solution. We are a playful, creative studio continually researching new ways to engage audiences and develop amazing experiences.
Meet the team
Jack Norris – Managing Director | James Biggs – Business Director
Chris Price – Creative Director | Lukasz Borowski – Unity/Mobile Developer
Josh Humphreys – Unity/3D Developer | Georgia McColl – Designer/Illustrator
Victor Eremin – Shader Specialist | Tadas Audinis – Unity Developer
Luke Gregg – Fabrication Engineer | Laika Beane – Lead Tester